Delays
Write more reactive and performant bots.
Last updated
public void onLoop() {
Player player = Players.getLocal();
GameObject tree = GameObjects.newQuery().names("Tree").results().nearest();
if (player != null && tree != null && tree.interact("Chop")) {
Execution.delayUntil(() -> player.getAnimationId() != -1, 600);
}
}public void onLoop() {
Player player = Players.getLocal();
GameObject tree = GameObjects.newQuery().names("Tree").results().nearest();
if (player != null && tree != null && tree.interact("Chop")) {
Execution.delayUntil(() -> player.getAnimationId() != -1, () -> player.isMoving(), 600);
}
}